﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace WindowsGameLibrary1
{
    public class CollisionObject
    {
        private CollisionCoordinates rectangle;
        private List<CollisionCoordinates> rectangles;
        

        

        public CollisionObject() 
        {
            rectangle = new CollisionCoordinates();
            rectangles = new List<CollisionCoordinates>();
            
        }

        public CollisionObject(CollisionCoordinates rectangle, List<CollisionCoordinates> rectangles) 
        {
            this.rectangle = rectangle;
            this.rectangles = rectangles;
            
        }

        public CollisionCoordinates Rectangle
        {
            get { return rectangle; }
            set { rectangle = value; }
        }

        public List<CollisionCoordinates> Rectangles
        {
            get { return rectangles; }
            set { rectangles = value; }
        }


    }

    
}
